The starting point was a problem from our own work: drift kept emerging between Figma and development. Designs were handed over and changed in code. Those changes were not always carried back into the design. With every copy, it became less clear which state actually applied.
At the same time, Figma lacked functions we needed to build efficient design systems. That led to the first versions of our own plugin in 2024. It solved concrete tasks directly inside Figma, but initially remained tied to a single tool.











